So all the basics are there – you move a little ship around 2D areas with one of the analogue sticks and then fire with the other to take out enemies. While it follows many of the conventions that we’ve come to expect from twin-stick shooters, Geometry Wars has plenty of ideas of its own alongside an absolute tonne of content making this well worthy of your time – plus the minuscule file size ensures that it’ll never leave my Vita’s memory card. In terms of audio, as you’d expect there’s a killer electronic soundtrack here – not quite up there with the genre greats such as Super Stardust and TxK, but certainly not a long way off. Best of all, none of this does anything to affect performance – Geometry Wars 3 is rock solid throughout, never visibly struggling or dropping frames which in turn makes it one of the more technically impressive titles on Vita. It’s definitely worth noting that a lot can happen on screen too – particularly if you drop a turret which shoots everywhere while the enemies swarm towards you, everything will light up with orange bullets and you’ll get the ripple of explosions through the ground beneath you which is an absolute joy. which means that even though backgrounds are usually your standard blue or red hue, there’s always something interesting on screen. The areas themselves also showcase great variety, coming in a range of different shapes and sizes – some look like peanuts, some are cubes, some are flat etc. In the levels themselves, you’ll be confronted with all sorts of visual splendor from black holes sucking in everything around them to the little green ‘geoms’ which are dropped by enemies and you have to pick up. Even within these basic elements though, Dimensions Evolved has something visually different in store – take for example enemies which come in a variety of different types, each one brightly colour-coded which give you an easy aesthetic way to see what is what. So if you’ve played any similar game like this before (such as Super Stardust), you’ll know exactly what to expect – you control a small ship on levels that often feature grid-based wireframe backgrounds, you’ll move around the screen and shoot at enemies that come in a variety of forms and have to rack up high scores by killing them. Geometry Wars 3 is both simplistic in its presentation yet ambitious at the same time – it takes the basics of the twin-stick shooter genre and experiments with them in new and exciting ways, making for a visual spectacle that is a particular treat on the Vita. As with so many games in the genre, this is a high-score chasing, arcade-focused twin-stick shooter that doesn’t need any plot or world to push it forward – it’s just pure gameplay from start to finish. While I know the history of the Geometry Wars franchise is that it started as a hidden easter egg mini-game within Project Gotham Racing before being spun-off into its own thing, there’s no real references to this or any plot within Dimensions Evolved.
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